Black widow — material study
Preserved specimen rendered through custom shaders, focusing on light diffusion, transparency and surface detail.
A short animation based on a preserved scan of a black widow spider.
The work explores realism through light, material precision and controlled camera movement.
Glass and liquid act as optical filters, distorting the subject and shifting its perception from object to presence, creating a restrained and unsettling atmosphere.
PROCESS


Material and light studies developed through custom-built shaders.
The project focuses on the interaction between glass, liquid and organic surfaces, aiming for a controlled and consistent photorealistic output.
All shaders are developed from scratch.
PHYSICAL TO DIGITAL
I created a hand-written label on paper and then digitized it to integrate it into the scene.
I processed the texture to simulate worn and aged paper, using mesh painting and material adjustments.
This allowed me to bring a real-world element into the digital environment, reinforcing the overall sense of realism.

Label — material study
Detail render of the handwritten and digitized paper texture.
FINAL OUTPUTS

Final still — photorealistic study
Final output combining controlled lighting, material definition and camera movement to achieve a consistent photorealistic result.
Final aniamation — full sequence
Final render and animation.
Photorealistic output based on light and material control.



