3D enviroment and interior designer

based in Milan, Italy

3D enviroment and interior designer

based in Milan, Italy

3d visuals and

interior designer

3d visuals and

interior designer

PORTFOLIO

Martina Pecorari

PORTFOLIO

Martina Pecorari

ALL MY WORKS

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

HOW I WORK

My works explore the creation of atmospheres, worlds, and environments through digital space.

I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.

Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.

I am an interior designer and 3D artist based in Milan.
I graduated from Politecnico di Milano, specializing in exhibition and installation design.

My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.

Thi website was designed and developed by

3d visuals and

interior designer

PORTFOLIO

Martina Pecorari

SELECTED WORKS

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ARCHIVE UNIT
M.P. / 2026

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01 — PROJECT ARCHIVE

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DESIGN SURFACE
SCALE 1:1

ALL MY WORKS

01

Un-attractive

exhibition design

01

Un-attractive

c

01

Un-attractive

c

01

Un-attractive

c

01

Un-attractive

cc

01

Un-attractive

ccc

HOW I WORK

My works explore the creation of atmospheres, worlds, and environments through digital space.

I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.

Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.

I am an interior designer and 3D artist based in Milan.
I graduated from Politecnico di Milano, specializing in exhibition and installation design.

My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.

Thi website was designed and developed by

3D enviroment and interior designer

based in Milan, Italy

3d visuals and

interior designer

PORTFOLIO

Martina Pecorari

SELECTED WORKS

///

ARCHIVE UNIT
M.P. / 2026

-

///

01 — PROJECT ARCHIVE

///

DESIGN SURFACE
SCALE 1:1

ALL MY WORKS

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

01

Un-attractive

exhibition design,art direction

2024

HOW I WORK

My works explore the creation of atmospheres, worlds, and environments through digital space.

I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.

Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.

I am an interior designer and 3D artist based in Milan. I graduated from Politecnico di Milano, specializing in exhibition and installation design.


My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.

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