PORTFOLIO
Martina Pecorari
PORTFOLIO
Martina Pecorari

SELECTED WORKS

SELECTED WORKS


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ARCHIVE UNIT
M.P. / 2026
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01 — PROJECT ARCHIVE
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DESIGN SURFACE
SCALE 1:1


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ARCHIVE UNIT
M.P. / 2026
-
///
01 — PROJECT ARCHIVE
///
DESIGN SURFACE
SCALE 1:1
ALL MY WORKS
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
HOW I WORK
My works explore the creation of atmospheres, worlds, and environments through digital space.
I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.
Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.
I am an interior designer and 3D artist based in Milan.
I graduated from Politecnico di Milano, specializing in exhibition and installation design.
My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.
Thi website was designed and developed by


SELECTED WORKS


///
ARCHIVE UNIT
M.P. / 2026
-
///
01 — PROJECT ARCHIVE
///
DESIGN SURFACE
SCALE 1:1
ALL MY WORKS
01
Un-attractive
exhibition design
01
Un-attractive
c
01
Un-attractive
c
01
Un-attractive
c
01
Un-attractive
cc
01
Un-attractive
ccc
HOW I WORK
My works explore the creation of atmospheres, worlds, and environments through digital space.
I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.
Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.
I am an interior designer and 3D artist based in Milan.
I graduated from Politecnico di Milano, specializing in exhibition and installation design.
My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.
Thi website was designed and developed by


SELECTED WORKS


///
ARCHIVE UNIT
M.P. / 2026
-
///
01 — PROJECT ARCHIVE
///
DESIGN SURFACE
SCALE 1:1
ALL MY WORKS
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
01
Un-attractive
exhibition design,art direction
2024
HOW I WORK
My works explore the creation of atmospheres, worlds, and environments through digital space.
I am particularly interested in storytelling-driven design, where objects, materials, and spatial compositions suggest a narrative without relying on explicit explenation.
Through modeling, shaders, and animation, I develop visual studies that investigate how objects, materials, and environments can be reinterpreted through digital processes.
I am an interior designer and 3D artist based in Milan. I graduated from Politecnico di Milano, specializing in exhibition and installation design.
My practice combines spatial thinking and digital tools to create atmospheric environments and narrative-driven visual studies.
Website designed and developed by









