UNATTRACTIVE

EXHIBITION

UNATTRACTIVE

EXHIBITION

From a site-specific exhibition to an adaptive travelling system

From a site-specific exhibition to an adaptive travelling system

From a site-specific exhibition to an adaptive travelling system

From a site-specific exhibition to an adaptive travelling system

CONTEXT

Bachelor Thesis

Exhibition Design,
Travelling Exhibition System,

CONTEXT

shader study, 3d texture,

visual research

CONTEXT

Bachelor Thesis

Exhibition Design,
Travelling Exhibition System,

ROLE

Research, Spatial Design,
System Design and
Visual Development

ROLE

Research, Spatial Design,
System Design and
Visual Development

YEAR

2024

YEAR

2024

TOOLS

Autocads

Blender
Rhino
Adobe Suite

Otto Muhl
Mama and Papa 6

live performance, 1964

UNATTRACTIVE was originally developed as a collaborative exhibition project exploring the sin of gluttony through references to Dante’s Inferno and the tension between desire, excess and discomfort. Through artworks positioned between attraction and repulsion, the exhibition investigated disgust as an aesthetic device capable of generating fascination.


Building upon the original project, my thesis further developed its exhibition logic, expanding it beyond a fixed location into an adaptive travelling system.

SALA DELLE CARIATIDI

The original exhibition was conceived for Sala delle Cariatidi at Palazzo Reale, a space marked by monumental scale and visible traces of history. The installation adopted a restrained approach, allowing the existing architecture to remain an active narrative layer rather than a neutral container.

The original exhibition was conceived for Sala delle Cariatidi at Palazzo Reale.

The installation adopted a restrained approach, allowing the existing architecture to remain an active narrative layer rather than a neutral container.

SPATIAL PERCEPTION

Interactive axonometry — lighting

Lighting played a central role in constructing the emotional experience of the exhibition by creating

scenographic light scenes.

ADAPTIVE EXHIBITION

The original exhibition was conceived for a single location. My thesis transformed it into an adaptive travelling system capable of responding to different spatial conditions while preserving its narrative identity.

Through progressive exhibition phases, the system expands according to scale and architectural context rather than replicating a fixed layout.

MODULAR TOOLKIT

The original exhibition elements were redesigned as a lightweight modular toolkit optimized for transportation, assembly and spatial flexibility.

  • panels,

  • totems,

  • supports,

become independent components that can be reconfigured across different exhibition contexts.

Toolkit animation — system behaviour

3D animation created in Blender to explore how individual components shift, combine and adapt across different configurations.

SYSTEM LOGIC

Through modular connections and multiple assembly configurations, the exhibition system can continuously reshape itself according to each location.

Rather than replicating a fixed layout, the project establishes a framework capable of negotiating new architectural conditions while maintaining a consistent spatial language.

Panel configurations — modular system
Different panel combinations generating multiple spatial arrangements for the exhibition structure.

Site application — Chiesetta della Misericordia
3D reconstruction of the location developed in Blender to test the exhibition system within a real architectural context.

THESIS ARCHIVE

A selection of scanned thesis pages documenting research, technical development and the evolution of the travelling exhibition framework.

PROTOTYPE

Used as a spatial testing device, the model allowed the exhibition to be explored beyond drawings and renders, verifying scale, composition and visual relationships between elements.

1:50 study model
Transparent acetate walls with engraved details and white/chrome cardboard exhibition components.

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© 2026

3D visuals and interior designer

based in Milan, Italy