scroll

to discover

<<<

scroll

to discover

<<<

X-RAY SCAN

(PROCEDURAL)

SHADER STUDY

XRAY SCAN

(PROCEDURAL)

SHADER STUDY

CONTEXT

shader study, 3d texture,

visual rendering

TEAM

Individual

YEAR

2026

TOOLS

Blender

Cycles render engine

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Greek Slave — volumetric study
Volumetric rendering applied to a digitized sculpture, revealing internal density through transparency and light absorption.
Source: Smithsonian 3D collection.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

SHADER STRUCTURE

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

Vertebra — visual study
Animation based on a thoracic vertebra of Odocoileus hemionus, exploring volumetric rendering as a tool for dynamic visual output.
Source: Smithsonian 3D collection

VISUAL OUTPUTS

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

3D enviroment and interior designer

based in Milan, Italy

3D enviroment and interior designer

based in Milan, Italy

© 2026

Copy component

Copied

info@martinapecorari.com

Copy component

Copied

info@martinapecorari.com

scroll

to discover

<<<

scroll

to discover

<<<

X-RAY SCAN

(PROCEDURAL)

SHADER STUDY

CONTEXT

shader study, 3d texture,

visual rendering

TEAM

Individual

YEAR

2026

TOOLS

Blender

Cycles render engine

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Greek Slave — volumetric study
Volumetric rendering applied to a digitized sculpture, revealing internal density through transparency and light absorption.
Source: Smithsonian 3D collection.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

SHADER STRUCTURE

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

Vertebra — visual study
Animation based on a thoracic vertebra of Odocoileus hemionus, exploring volumetric rendering as a tool for dynamic visual output.
Source: Smithsonian 3D collection

VISUAL OUTPUTS

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

© 2026

Copy component

Copied

info@martinapecorari.com

Copy component

Copied

info@martinapecorari.com

scroll

to discover

<<<

scroll

to discover

<<<

X-RAY SCAN

(PROCEDURAL)

SHADER STUDY

CONTEXT

shader study, 3d texture,

visual research

TEAM

Individual

YEAR

2026

TOOLS

Blender

Cycles render engine

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Greek Slave — volumetric study
Volumetric rendering applied to a digitized sculpture, revealing internal density through transparency and light absorption.
Source: Smithsonian 3D collection.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XZ plane, revealing internal skeletal structures through sectional masking.
Model: Nycticorax nycticorax, Smithsonian archive.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

SHADER STRUCTURE

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

Vertebra — visual study
Animation based on a thoracic vertebra of Odocoileus hemionus, exploring volumetric rendering as a tool for dynamic visual output.
Source: Smithsonian 3D collection

VISUAL OUTPUTS

This project explores a custom volumetric shader designed to simulate a CT scan effect on 3D geometries.

By using density-based volume rendering and animated masking, the shader reveals internal structures and layers of any mesh, transforming solid objects into readable spatial sections.

The result is both a technical tool and a visual system, capable of exposing hidden geometries while generating dynamic, scan-like animations.

Volumetric scan animation moving along the XY plane, exposing layered bone structures through animated sections.
Model: Nycticorax nycticorax, Smithsonian archive.

The effect is achieved through a simple volume shader combined with animated masks that isolate thin sections of the mesh over time.

This way we are able to creates a scanning motion across the object, allowing the viewer to perceive depth, structure and internal composition frame by frame.

3D enviroment and interior designer

based in Milan, Italy

© 2026

Copy component

Copied

info@martinapecorari.com

Copy component

Copied

info@martinapecorari.com